Page 146 - The Ontario Curriculum, Grades 9 and 10: The Arts, 2010
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 THE ONTARIO CURRICULUM, GRADES 9 AND 10 | The Arts
often involving interaction between the work, its audience, and the site. Installations are relatively large, and may be temporary or permanent and created for indoor or outdoor settings.
interactivity. A principle of media arts. Interactive media art works involve viewer participation in the art work itself. Common interactive media art works include interactive installations, performance art, and web-based art.
media production. The use of a variety of tech- nological and media tools to create a work that conveys information or represents a student’s culminating performance or project. Tools used in media production may include cameras, video or digital editing equipment, televisions, video players, audio recorders and players, projectors, computers, and the appropriate software required to use these tools. Media production provides the opportunity to integrate and present text, graphics, sound, video, and animation in new ways.
media technologies. Evolving practical develop- ments that expand artists’ ability to control and adapt media, tools, and techniques to create art works. Media technologies include computer, digital imaging, and sound technologies, and the Internet.
multimedia art works. Like mixed-media art works, multimedia art works are composed of components from multiple media. However, rather than drawing only on traditional visual arts media, multimedia works draw on a broad range of media that can include audio, video, text, graphics, animation, and a variety of digital media.
point of view. A principle of media arts refer- ring to the perspective of an art work. Point of view can be either conceptual or physical.
Conceptual points of view include internal, external, subjective, objective, cultural, political, and social viewpoints. Physical points of view include bird’s eye, worm’s eye, eye level,
360 degree, internal, micro, macro, and telescopic viewpoints.
principles of media arts. The organizing concepts used in the creation of media art works. The principles determine the organization of elements taken from contributing art forms. There are four organizing principles that guide the creation of media art works: duration, hybridization, interactivity, and point of view.
sketchbook. A book of drawing paper in which artists record things they see or imagine. It may include sketches, completed work, rough plans, notes, images, and clippings.
storyboard. A visual planning tool for organizing ideas for an animated work, story, video, or comic book into a sequence of sketches, images, or “shots”. Each item (frame) in the sequence depicts scenes or figures and includes commen- tary that describes details of how the image should look and how it fits into the story.
techniques. The styles and/or approaches that can be used with tools and media to create a particular effect in a media art work.
thumbnail sketch. A small, quick sketch that records ideas and very basic information. Thumbnail sketches are often used as examples of possible layouts, showing combinations of pictorial elements of various heights and widths, different vertical and horizontal treat- ments, and/or close-ups and distant views.
tools. The mechanical or virtual implements used to manipulate media to create media art works.
tweening. The process in animation of inserting one or more frames between two images to make the second image follow smoothly from the first. Tweening is used frequently in all types of animation, including computer animation.
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