Page 145 - The Ontario Curriculum, Grades 9 and 10: The Arts, 2010
P. 145

MEDIA ARTS
acoustics. (1) The branch of science that is concerned with the properties of sound.
(2) The properties of a particular space (e.g.,
a performance venue) that determine how sounds (e.g., the sounds of musical instruments and the human voice) are transmitted in it.
animation. The process of creating the illusion of movement through a series of images
(e.g., drawings, digital images, paper cut-outs, photographs, puppets, sculpted figures) that show slight, progressive changes sequentially in time using various techniques (e.g., claymation, cut-out/collage animation, flipbook, thauma- trope, pixilation, rotoscope, stop motion, digital processes).
avatar. A graphic image that is used to represent a person in a virtual environment.
camera angles. Various positions of the camera in relation to the subject being photographed, each giving a different viewpoint and perspective.
codes and conventions. Symbols, icons, formulas, and practices, used in various media to convey meaning.
collage. A form of art in which a variety of materials (e.g., photographs, fabric, found objects, bits and pieces of originally unrelated images including commercial images) are arranged and attached to a flat background, often in combination with painted or drawn areas. Also known as découpage.
content. The meaning of an image beyond its overt subject matter, including the emotional, intellectual, symbolic, thematic, and narrative connotations.
cropping. The trimming or cutting away of unnecessary or unwanted edges of a picture, or the reframing of an area of an image to create a stronger composition. A viewfinder may be used to help determine the best composition before cropping.
deconstruction. The process of identifying elements, principles, symbols, and other components of an art work, interpreting their meaning, and analysing how the artist has combined them for a particular purpose.
design process. A problem-solving model that involves the concrete manipulation of images, materials, and technology for the purpose of solving a design problem. The technical design process can be open ended when the student designs all the steps, or it can be teacher directed to varying degrees.
duration. A principle of media arts. Duration refers to time and how its perception can be manipulated and presented in media art works. It can also be used to describe the temporal nature of those art works that exist for only
a limited time.
elements of contributing arts. The elements used in media arts are derived from other arts disciplines. Elements include space, time, and energy in dance; character, place, and conflict in drama; rhythm, harmony, and dynamics in music; line, colour, and texture in visual arts.
elements of design. Fundamental components of visual art works. They include colour, form, line, shape, space, texture, and value.
flipbook. A book of pictures in which the sequential images vary slightly from one page to the next. When the pages are turned (flipped) rapidly, the sequence of changes in the pictures simulates motion. Persistence of vision creates the illusion that continuous motion, rather than a series of discontinuous images, is being seen.
hybridization. A principle of media arts. Hybridization is the technique used in creating art works in which genres, styles, concepts, materials, media, and forms are combined to create new “hybrid” forms.
installation. A two-dimensional, three- dimensional, or time-based art work (or a com- bination of these) made specifically for a chosen site or environment, arranged in place either by the artist or to the artist’s specifications, and
GLOSSARY
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